Get Carter is another successful story that follows the Hero's Journey template. Mirroring this template allows the screenwriter to write effective screenplays and stories. The very first sequence gives very many of details - we are introduced to the hero, his character, inner challenge [escape his mob boss - his Ordinary World], the outer challenge or antagonism [find his brother's murderer] and romantic challenge [Britt Ekland]. He is warned not to embark on the adventure interdiction. Further, context is added [they're watching porn movies created in Newcastle] and the status regarding the hero is elicited [ they are killers, just like you.
The 2nd sequence sees the hero journey straight to the Supernatural Aid or Mentor. We get to have knowledge of the hero's character through his actions. Arguably, 3 significant sections regarding the Hero's Journey are omitted Refusal regarding the Call and the Punishment for the Refusal - but hey, it works great. In the third sequence we are taken into the universe regarding the Supernatural Aid. Strange creatures seem to inhabit this world [the people within the pub].
Again, something unusual happens - the Supernatural Aid does not appear [Margaret lets him down]. In the fourth sequence, the hero retrieves his magical present [the shotgun]. The antagonism is referenced [we look Jack's brother in his coffin]. The antagonist's presence shall also be felt [the jeep is watching]. Without warning regarding the dangers repeatedly unusual, the hero journeys to the First Threshold [the guesthouse].
Loyal allies are encountered [Edna, his daughter et al]. The hero searches for an antagonist [asks the funeral director and colleagues about his brother's death, references the strange circumstances regarding the death]. The mentor eventually appears. The hero searches for guidance from her [Margaret] but it is refused. Consequently, the hero searches for another - Albert Swift [ he'll have knowledge of what is going on in this town].
Through chance, the hero meets the antagonist's lieutenant - but is unsure of his role. Hero pursues the antagonist's lieutenant - to discover the identity regarding the lead antagonist. The hero enters the antagonist's lair evades the Threshold Guardians guarding the lair. There is a meeting together with the antagonist where most indicate mutual respect. The hero meets a Shape Shifter here.
The106 stage Hero's Journey and done analysis ofGet Carter 1971 and other story structure templates shall be located should possibly receive a regular, free newsletter by entering your email address at this site. You are free to reproduce this post as long as no changes are created and the author's name and location URL are retained. Kal Bishop is a management consultant based in London, UK. His specialities with Knowledge Management and Creativity and Innovation Management. He has consulted within the visual press and software industries and for clients for example Toshiba and Transport for London.
He has led Improv, creativity and innovation workshops, exhibited artwork in San Francisco, Los Angeles and London and written a many screenplays. He is a passionate traveller.
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